To do the blackout I decided to use Blender as I am very comfortable with the program and it allowed me to switch seamlessly between modeling and sculpting. I started by blocking in the main shapes of the body using different primitives with an subdivision modifier. Using the proportional edit allowed for organic deformation. For the cloth I mainly used the clay, elastic move and smooth brush. Since a very important object in the game would be the lantern, I decided to choose this as the asset to make.
Thursday, September 17, 2026
Week 03 - Use of Basic Shapes (Art Bible Blue Sky)
To do the blackout I decided to use Blender as I am very comfortable with the program and it allowed me to switch seamlessly between modeling and sculpting. I started by blocking in the main shapes of the body using different primitives with an subdivision modifier. Using the proportional edit allowed for organic deformation. For the cloth I mainly used the clay, elastic move and smooth brush. Since a very important object in the game would be the lantern, I decided to choose this as the asset to make.
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