To do the blackout I decided to use Blender as I am very comfortable with the program and it allowed me to switch seamlessly between modeling and sculpting. I started by blocking in the main shapes of the body using different primitives with an subdivision modifier. Using the proportional edit allowed for organic deformation. For the cloth I mainly used the clay, elastic move and smooth brush. Since a very important object in the game would be the lantern, I decided to choose this as the asset to make.