Showing posts with label Common. Show all posts
Showing posts with label Common. Show all posts

Friday, October 9, 2026

Use of Composition

Abandoned Altar in the Style of Hades

 
Wood Reference

Wood Reference


Stone Reference

Stone Reference















Thursday, September 17, 2026

Week 03 - Use of Basic Shapes (Art Bible Blue Sky)






 To do the blackout I decided to use Blender as I am very comfortable with the program and it allowed me to switch seamlessly between modeling and sculpting. I started by blocking in the main shapes of the body using different primitives with an subdivision modifier. Using the proportional edit allowed for organic deformation. For the cloth I mainly used the clay, elastic move and smooth brush. Since a very important object in the game would be the lantern, I decided to choose this as the asset to make. 


Thursday, September 3, 2026

Art Bible 1 - Props


 Art Bible 1- Props



For the common art project I was responsible for creating the artboard of the props. Instead of cluttering the page with a lot of unimportant objects I wanted to focus on the key props. The coins are used to guide the player through the map while they collect all 13 of them to then use them to banish the Rougarou. The player will arrive to the Bayou by boat and it will be a important way of traversing the map. To help the player navigate the dark swamps of Louisiana the lantern is a indispensable tool. The Abandoned altar marked by the huge cross of the sunken church as well as the small bell next to it will be necessary to turn the Rougarou. The old and rotten signposts placed throughout the map will help the player identify and name the different locations and tell the story of the place before it sunk into the bayou  

Module 3 Week 07 Orb Bridge Project (High Res Meshing | Game Res Meshing)

High Poly High Poly High Poly Low Poly