Homework #5 – Basic Rigging
Showing posts with label TechArt. Show all posts
Showing posts with label TechArt. Show all posts
Tuesday, September 29, 2026
Basic Rigging
Tuesday, September 15, 2026
Lighting Homework
| Reference |
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| Outside Scene |
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| Fantasy House Door |
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| Fantasy House Bed |
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| Room lighting |
To start this project I searched for a reference image. I found a nice photograph of the sun setting above a city and decided to try and match the color and overall mood of the scene. To light the outside I used a directional light, and added a huge rectangular light to help brighten up the dark spots and give some highlights on the top of objects. I also used the post processing Volume to adjust the warmth and color of the scene, as well as the brightness of the shadows. I also went into the lantern master material and connected the emissive channel as it was disconnected, and then added light to all lanterns. I placed a candle inside the house and created a light function material to simulate a flickering candle light. For the custom master material I first created the ability to scale and offset the input texture among the U and V coordinates. I then created the ability to change the color of the Image texture and adjust the strength. I added the ability to add alpha maps to create color adjustable dirt. Using the world position I made it possible to adjust how much of the object the alpha map would cover, allowing to put more visible dirt towards the bottom of objects.
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| Shader Setup |
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| Material Instance Menu |
Tuesday, September 8, 2026
Fantasy House
Fantasy House
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