![]() |
| Water before entering |
![]() |
| Water after player enters |
![]() |
| Werewolf appearing out of the water when pressing G |
For this project I decided to use the harbor scene from last assignment. For the Dynamic Material Blueprint Actor I created a blueprint changing the waters color on collision to make it look like blood.
![]() |
For the trigger event blueprint I created a Blueprint that made a werewolf mesh appear slowly out of the water. For both the water change and werewolf I used a timeline to create a smooth transition







No comments:
Post a Comment