Tuesday, September 22, 2026

Intro to Blueprints

 

Water before entering

Water after player enters

Werewolf appearing out of the water when pressing G

For this project I decided to use the harbor scene from last assignment. For the Dynamic Material Blueprint Actor I created a blueprint changing the waters color on collision to make it look like blood.


For the trigger event blueprint I created a Blueprint that made a werewolf mesh appear slowly out of the water. For both the water change and werewolf I used a timeline to create a smooth transition





No comments:

Post a Comment

Module 3 Week 07 Orb Bridge Project (High Res Meshing | Game Res Meshing)

High Poly High Poly High Poly Low Poly