The End of Crime
I created this project as part of my bachelors at Noroff. The assets were created using a mix of traditional modeling as well as photogrammetry. Everything was rendered inside of Unreal Engine.
AR 15
This model was made a few years ago, and I updated its texture during my Bachelor's. The gun
was optimized for video game use and can be customized with various attachments, as shown
in the weapon reel. The gun uses two texture sets. One for the stock and body, and
one for the magazine, and both handguard variations.
Aimdot Reflex Sight
For this project I retextured a older model I had made a few years back.
A reel showing a few of the guns i modeled
Character Turntable
This character was created during my first year of my Bachelor’s. I wanted to create a
game-ready character, so I kept it low-poly and also used as few texture sets as possible.




















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